Bilgisayar Mühendisliği Bölümü Tezleri
Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/58
Browse
Browsing Bilgisayar Mühendisliği Bölümü Tezleri by Author "İnam, Emin"
Now showing 1 - 1 of 1
- Results Per Page
- Sort Options
Master Thesis Evaluation of terrain rendering algorithms(2005) İnam, Eminerrain rendering plays an important role in outdoor virtual reality applications, games, Geographic Information System (GIS), military mission planning's and flight simulations, etc. Many of these applications require real-time dynamic interaction from end users and thus are required to rapidly process terrain data to adapt to user input. Typical height fields consist of a large number of polygons, so that even most high performance graphics computers have great difficulties to display even moderately sized height fields at interactive frame rates. The common solution is to reduce the complexity of the scene while maintaining a high image quality. This thesis is an evaluation of three real-time continuous terrain levels of detail algorithms described in the papers ROAMing Terrain: Real-time Optimally Adapting Meshes by Duchaineau, Real-Time Generation of Continuous Levels of Detail for Height Fields by Röttger and Fast Terrain Rendering Using Geometrical MipMapping by Willem H. de Boer. The evaluation and comparison of the algorithms is based on the trade- off of polygon count to terrain accuracy over separate test data sets. The main aim of this thesis is research on terrain rendering algorithms that is generate high quality image in real-time with using height data.
