Scopus İndeksli Yayınlar Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651

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  • Article
    Citation - WoS: 58
    Citation - Scopus: 64
    On Two Fractional Differential Inclusions
    (Springer international Publishing Ag, 2016) Hedayati, Vahid; Rezapour, Shahram; Al Qurashi, Maysaa' Mohamed; Baleanu, Dumitru
    We investigate in this manuscript the existence of solution for two fractional differential inclusions. At first we discuss the existence of solution of a class of fractional hybrid differential inclusions. To illustrate our results we present an illustrative example. We study the existence and dimension of the solution set for some fractional differential inclusions.
  • Article
    Citation - WoS: 10
    Citation - Scopus: 15
    A Novel Computational Approach To Approximate Fuzzy Interpolation Polynomials
    (Springer international Publishing Ag, 2016) Jafari, Raheleh; Al Qurashi, Maysaa Mohamed; Baleanu, Dumitru; Jafarian, Ahmad; Mohamed Al Qurashi, Maysaa
    This paper build a structure of fuzzy neural network, which is well sufficient to gain a fuzzy interpolation polynomial of the form y(p) = a(n)x(p)(n) +... + a(1)x(p) + a(0) where a(j) is crisp number (for j = 0,..., n), which interpolates the fuzzy data (x(j), y(j)) (for j = 0,..., n). Thus, a gradient descent algorithm is constructed to train the neural network in such a way that the unknown coefficients of fuzzy polynomial are estimated by the neural network. The numeral experimentations portray that the present interpolation methodology is reliable and efficient.
  • Article
    Citation - WoS: 9
    Citation - Scopus: 16
    A Serious Game for Improving the Decision Making Skills and Knowledge Levels of Turkish Football Referees According To the Laws of the Game
    (Springer international Publishing Ag, 2016) Gulec, Ulas; Yilmaz, Murat
    Digital game-based learning environments provide emerging opportunities to overcome learning barriers by combining newly developed technologies and traditional game design. This study proposes a quantitative research approach supported by expert validation interviews to designing a game-based learning framework. The goal is to improve the learning experience and decision-making skills of soccer referees in Turkey. A serious game was developed and tested on a group of referees (N = 54). The assessment results of these referees were compared with two sample t-test and the Wilcoxon signed-ranked test for both the experimental group and the control group. The findings of the current study confirmed that a game-based learning environment has greater merit over the paper-based alternatives.