Psikoloji Bölümü Yayın Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/417

Browse

Search Results

Now showing 1 - 5 of 5
  • Article
    Risky Sexual Behavior Among Heterosexual Male Turkish University Students
    (2021) Kıylıoğlu, Levent; Dönmez, Ali
    The aim of this study was to investigate the variables influencing risky sexual behaviors of heterosexual male Turkish university students. The sample of the study consisted of 382 university students studying at Ankara University and METU. As measurement instruments demographic questionnaire, sexual sensation seeking scale, sexual risk-taking scale, religious attitude scale, HIV knowledge scale, self-efficacy scale for AIDS prevention and Bem sex-role inventory were used. In addition to descriptive analysis, correlation and regression analyses were used. Findings showed that participants’ age, having sexually transmitted infection other than HIV, getting HIV test, sexual sensation seeking level and masculinity positively predicted sexual risk taking behavior. Using condom in first intercourse, condom use self-efficacy, and the femininity negatively predicted sexual risk-taking behavior. Findings once more proved protective effect of lifelong condom use.Keywords: HIV/AIDS, Risk-taking, Sexual Behavior.
  • Article
    Anısal Bellekte Bilgilerin Kısa-süreli Konsolidasyonu: Dikkatin Rolü
    (2021) Ozcelik, Erol; Tekman, Hasan Gürkan
    Hızlı seri görsel sunum, dikkat kırpması, ve ikili görev bozulmaları olgularından elde edilen kanıtlar insanoğlunun kısa-süreli konsolidasyon sürecinde anlamlı bir sınırlılığı olduğunu öne sürmektedir. Kısa-süreli konsolidasyon, görsel temsillerin daha kalıcı bellek biçimlerine transfer edilmesidir. Yapılmış çalışmalar hedef uyaranlardan sonra gösterilen maskelerin bilgilerin konsolidasyonunu yarıda kestiğini göstermesine rağmen, bilgilerin anısal bellek için konsolidasyonunda dikkatin rolü hakkında yeterli kanıt yoktur. Dikkatin ve hedef uyaran ile maske arasındaki uyaran başlangıcı senkronizasyonsuzluğunun (UBS) anısal belleğe etkisini incelemek için üç deney yapılmıştır. Maskeler hedef uyaranlardan sonra değişen UBS'lerde sunulmuştur. Bölünmüş dikkat koşulundaki katılımcılar maskelerin sunumundan sonra dikkat gerektiren ikincil bir iş yaparken tam dikkat koşulundaki katılımcılara böyle bir görev verilmemiştir. Sonuçlar göstermiştir ki; hedef uyaranlar ile maskeler arasındaki UBS'yi düşürmek bölünmüş dikkatte bellek performansını düşürürken tam dikkatte performansı etkilememiştir. Bu bulgular kısa-süreli konsolidasyon sürecinde dikkatin gerekliliğini desteklemektedir.
  • Article
    Citation - WoS: 12
    Citation - Scopus: 12
    Psychometric Validation of the Turkish Ten-Item Internet Gaming Disorder Test (igdt-10)
    (Kare Publ, 2020) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.
  • Article
    Citation - WoS: 13
    Citation - Scopus: 14
    Relationship of Internet Gaming Disorder Symptom Severity With Non-Suicidal Self-Injury Among Young Adults
    (Kare Publ, 2020) Evren, Cuneyt; Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay
    Objective: The aim of the present study was to evaluate the relationship of Internet gaming disorder (IGD) symptom severity with non-suicidal self-injury (NSSI) while controlling the effects of depression, anxiety and neuroticism among young adults. Method: The present study was conducted as a cross-sectional online self-report survey. The data were collected from 1010 volunteer Turkish university students in Ankara, persons who were in the e-mail database of a company located in Istanbul that organizes e-sports tournaments (ESL Turkey Amateur e-sport players), and Turkish gamers from gaming forums. Participants were evaluated by administering the IGD Scale-Short Form (IGDS-SF), the neuroticism dimension of the Eysenck Personality Questionnaire Revised-Abbreviated Form, the Beck Anxiety Inventory, and the Beck Depression Inventory. Results: Age and gender did not differ between participants with NSSI (n=207, 20.5%) and those without NSSI (n=803, 79.5%). IGDS9-SF, depression, anxiety, and neuroticism scores were higher among individuals with NSSI. In logistic regression analysis, severity of IGD predicted the presence of NSSI, together with depression, anxiety, and neuroticism. Conclusion: These findings suggest that the severity of IGD in young adults is related with the presence of NSSI, together with depression, anxiety, and neuroticism. Thus, early detection and treatment of these risk factors is important for reducing self-injurious behavior in this age group.
  • Article
    Citation - WoS: 9
    Citation - Scopus: 9
    Relationship Between Internet Gaming Disorder Symptoms With Attention Deficit Hyperactivity Disorder and Alexithymia Symptoms Among University Students
    (Turkish Green Crescent Soc, 2020) Evren, Bilge; Dalbudak, Ercan; Topcu, Merve; Kutlu, Nilay; Elhai, Jon D.; Evren, Cuneyt; Topcu Bulut, Merve; Topcu-bulut, Merve
    The aim of the present study was to evaluate the relationship between Internet gaming disorder (IGD) symptom severity with probable attention deficit hyperactivity disorder (ADHD) and alexithymia symptoms, while controlling anxiety and depression symptoms. The cross-sectional online study was conducted with 987 volunteer university students in Ankara, Turkey. Age was lower and first. Internet use was earlier among the group with probable ADHD (n=166, 16.8%) than that without (n=821, 83.2%). There were no significant differences in gender or romantic relationship status between these groups, whereas the scale scores, duration of daily Internet gaming, and problems related to Internet gaming were higher in the probable ADHD group. Probable AMID, continuous scores on alexithymia (particularly "difficulty identifying feelings" [DIF] and "externally oriented thinking" [EOT] dimensions), depression, and anxiety symptoms were associated with higher severity of IGD symptoms. ADHD, alexithymia (as a binary variable), depression, and anxiety predicted the severity of IGD symptoms, although these effects involving probable ADHD and alexithymia did not interact. These findings suggest that probable AMID and both the severity of alexithymia (particularly DIF and EOT dimensions) and presence of probable alexithymia are related with the severity of IGD symptoms, even when controlling the effects of depression and anxiety, among university students.