Bilgisayar Mühendisliği Bölümü Yayın Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/253

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Now showing 1 - 10 of 21
  • Editorial
    Citation - WoS: 3
    Citation - Scopus: 4
    Improving Social Aspects of the Software Development Process: Games, Gamification and Related Approaches
    (Graz Univ Technolgoy, inst information Systems Computer Media-iicm, 2016) Yilmaz, Murat; Yılmaz, Murat; O'Connor, Rory V.; Mora, Manuel; O’Connor, Rory V.; Yazılım Mühendisliği
  • Conference Object
    Citation - WoS: 49
    Citation - Scopus: 66
    Software Engineering Education and Games: a Systematic Literature Review
    (Graz Univ Technolgoy, inst information Systems Computer Media-iicm, 2016) Kosa, Mehmet; Yılmaz, Murat; Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul M.; O’Connor, Rory V.; Yazılım Mühendisliği
    The trend in using games in elementary level education also spreads through higher education levels and specific domains such as engineering. Recently, researchers have shown an increased interest in the usage of games in software engineering. In this paper, we are presenting a systematic review and analysis of 350 papers regarding games in software engineering education that was published in the last fifteen years. After applying our inclusion criteria and manual inspection of these studies, we have ended up with 53 primary papers. Based on a systematic process, we reported and discussed our findings with possible future research directions. The main results of this study indicate that the studies are accumulated around 5 categories: Games that learners/students play, games that learners/students develop as projects, curriculum proposals, developing/coming up with new approaches, tools, frameworks or suggestions and others.
  • Article
    Software Development Roles: A Multi-Project Empirical Investigation
    (2015) Yılmaz, Murat; O'Connor, Rory V.; Clarke, Paul
    In our earlier research work, we developed a conceptual framework that identifies the di?erent types of roles that can exist in contemporary software development projects (including both agile and traditional software development approaches). The purpose of the framework is to assist software project managers when tuning software development project roles to the demands of individual projects, with our previous research indicating that there is a need to tailor software development roles to individual projects. In this work, we extend the earlier research through the use of a series of semi-structured interviews within seven Turkish software companies. The results, which are consistent with previous findings, offer further evidence of the usefulness of the framework, while also identifying possible areas for future work in this space.
  • Conference Object
    Citation - WoS: 10
    Citation - Scopus: 11
    Towards a Serious Game To Teach Iso/Iec 12207 Software Lifecycle Process: an Interactive Learning Approach
    (Springer-verlag Berlin, 2015) Yilmaz, Murat; O'Connor, Rory V.; Aydan, Ufuk
    ISO/IEC 12207 training is a key element to provide an ability to software development organizations for selecting a set of required processes, measuring the performance of these processes, and continuously improving them. Traditionally, such training is either performed by an expert individual to the software quality management personnel most likely in form of a seminar in a classroom environment. This may also be given by a qualified professional, such as a registered auditor. However, software requirements are usually subject to change, and therefore such training is not enough to teach the substantial details of the entire standard. This has led to increased reports of complications, which demotivates organization to use this standard. To improve the quality of traditional training, a 3D serious game was proposed. The preliminary idea here is that the training is utilized as a game that employs 3D office landscape to provide a realistic virtual environment for ensuring that the training will be based in a real-world-like environment. Before building a prototype for our serious game, we consulted five industrial experts whose works are related with ISO standards. To give these practitioners an opportunity to explore the conceptual design and raise some potential problems, the semi-structured interview method was used. Based on the suggestions of experts, proposed model of the serious game were revised. Taken together, initial results suggest that a serious game for teaching ISO/IEC 12207 should be useful for individuals who are interested in learning more about the standard.
  • Conference Object
    Citation - WoS: 6
    Citation - Scopus: 10
    The Impact of Situational Context on Software Process: a Case Study of a Very Small-Sized Company in the Online Advertising Domain
    (Springer international Publishing Ag, 2018) Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul M.; Giray, Gorkem; O’Connor, Rory V.
    A primary concern of software development is selecting a suitable methodology to implement a software project. However, this selection is affected by many factors, with evidence suggesting that a specific set of factors defines a specific situational context for a project. This situational context leads to a project-specific software process. In this paper, we report on our analysis of a very small-sized company's current software process based on a reference framework that identifies the factors of a situational context. The outcome of our case study confirms the earlier findings that a software process is highly dependent on situational factors. The company has a suitable situational context (such as very small-sized, experienced, skilled, cohesive team with low turnover) to apply agile practices and its software process is more close to an agile rather than plan-driven approach. Moreover, the company is continuously adopting its software process to the situational factors changing from project to project and over time.
  • Conference Object
    Citation - WoS: 4
    Citation - Scopus: 6
    Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management Tools
    (Springer-verlag Berlin, 2017) Yilmaz, Murat; Tuzun, Eray; Clarke, Paul M.; O'Connor, Rory V.; Usfekes, Cagdas; O’Connor, Rory V.
    Application lifecycle management (ALM) highlights the rules of the road for the entire software ecosystems' lifecycle. Successful ALM enables clarity around the entire delivery effort, from defining requirements to deploying the software product. One of the challenges in software engineering today is to orchestrate ALM tools to a set of software projects effectively. In particular, it is challenging for software practitioners to continuously fully engage with the tasks that are assigned to them. The goal of this study is to address such situations using a game theoretic approach by utilizing a reward mechanism, which we intent to test in a medium-sized software development organization. Based on a set of game elements, this study proposes an auction mechanism to address human resource allocation and task optimization issues, and consequently tackle the potential problem of software practitioners' engagement.
  • Article
    Citation - WoS: 3
    Citation - Scopus: 6
    Understanding Personality Differences in Software Organisations Using Keirsey Temperament Sorter
    (inst Engineering Technology-iet, 2015) O'Connor, Rory V.; Yilmaz, Murat
    In recent years, there has been an increasing interest in exploring personality differences to improve work experience in software organisations. This study presents a personality assessment process conducted on 382 software practitioners using the Keirsey temperament sorter II. The primary goal of this assessment is to explore the personality temperaments of software practitioners working in different types of software development organisations. In addition, a novel visualisation approach is proposed for arranging temperaments using a periodic table-like structure. The results suggest that the authors approach provides an effective means to investigate an organisation's personality profile while assessing personality types.
  • Conference Object
    Citation - WoS: 13
    Citation - Scopus: 16
    Cengo: a Web-Based Serious Game To Increase the Programming Knowledge Levels of Computer Engineering Students
    (Springer international Publishing Ag, 2019) Yalcin, Alihan Dogus; O'Connor, Rory V.; Clarke, Paul M.; Gulec, Ulas; Yilmaz, Murat; O’Connor, Rory V.
    In recent years there has been an increased use of serious games to help increase the level of knowledge and experience of individuals working in different domains. In particular serious games for educational purposes have been used in many domains including software engineering and computer science [1]. Hence, this study proposes a quantitative research approach to increase the programming knowledge levels of the first-year undergraduate students at computer engineering departments. For this aim, a responsive web platform was developed to teach the syntax and logic of the C programming language by using game elements. This environment provided students with an ability to independently investigate the C programming language continuously since the platform is always accessible. To better understand the effectiveness of the designed environment, 10 first-year computer engineering students were selected as a pilot experimental group. According to the results obtained from the user tests, this game can be used as an educational tool, which supports the traditional training methods, to increase the knowledge levels of students about the syntax and logic of the C programming language.
  • Conference Object
    Citation - WoS: 8
    Citation - Scopus: 16
    Applying Blockchain To Improve the Integrity of the Software Development Process
    (Springer international Publishing Ag, 2019) Tuzun, Eray; Gulec, Ulas; O'Connor, Rory V.; Clarke, Paul M.; Yilmaz, Murat; Tasel, Serdar; O’Connor, Rory V.
    Software development is a complex endeavor that encompasses application and implementation layers with functional (refers to what is done) and non-functional (how is done) aspects. The efforts to scale agile software development practices are not wholly able to address issues such as integrity, which is a crucial non-functional aspect of the software development process. However, if we consider most software failures are Byzantine failures (i.e., where components may fail and there is imperfect information on which a component has failed.) that might impair the operation but do not completely disable the production line. In this paper, we assume software practitioners who cause defects as Byzantine participants and claim that most software failures can be mitigated by viewing software development as the Byzantine Generals Problem. Consequently, we propose a test-driven incentive mechanism based on a blockchain concept to orchestrate the software development process where production is controlled by a similar infrastructure based on the working principles of blockchain. We discuss the model that integrates blockchain with the software development process, and provide some recommendations for future work to address the issues while orchestrating software production.
  • Article
    Citation - WoS: 5
    Citation - Scopus: 6
    Exploring the Belief Systems of Software Development Professionals
    (Taylor & Francis inc, 2015) O'Connor, Rory V.; Yilmaz, Murat
    It is commonly accepted that an individual's beliefs and actions are based on his or her assessment and perceptions of the world. In order to determine what practices an individual is likely to follow at any given time, it is necessary to understand the individual's behavioral intention in a given circumstance. From an Information Technology perspective, a software development professional's belief systems are potentially the basis for the adoption and implementation of new and innovative work practices and processes. In this article, we explore the belief systems of software development professionals in order to understand the beliefs underlying intention and practice, and we seek answers about how they adopt or reject new and innovative software development processes and practices. The results point out a strong influence of past experiences, personality types, and repeated behavior on current software development processes and practices in industrial settings.