Bilgisayar Mühendisliği Bölümü Yayın Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/253

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  • Conference Object
    Simulacrum: Simulation Virtual Reality for Emergency Medical Intervention in Battle Field Conditions
    (CEUR-WS, 2018) Güleç, Ulaş; Güleç, U.; Gözcü, M.A.; Yılmaz, Murat; Doğan, S.; Meşurhan, N.; Yılmaz, M.; İşler, V.; Dinç, M.; Bilgisayar Mühendisliği; Yazılım Mühendisliği
    In recent years, virtual reality technology has become one of the most effective tools used in the field of education due to its both hardware and software features. There are several studies in the literature that have been developed using the benefits of this technology in many different areas such as military, industrial, education, health and entertainment. This research aims to create a virtual reality based system that trains military personnel on emergency response techniques in the battle environment. In this project developed with respect to the requirements of the Turkish Armed Forces, HTC Vive, one of the most successful virtual helmets, has been used in order to increase the realism of this virtual environment where individuals learn first aid techniques or reinforce their knowledge. Participants who felt themselves in a war environment using this helmet had the opportunity to learn first aid techniques related to bullet injuries, limb ruptures and arm breaks, which are the most common forms of injury in war conditions. This developed environment has been tested by both first aid technicians and experts in the military field to take their opinions about the environment. According to the results obtained from these interviews, it was seen that the designed battle environment does not contain real life risks and it provides a continuous re-opportunity to the participants so that this environment can be a useful educational tool for increasing the knowledge levels and abilities of those who will work in this area.
  • Conference Object
    Factors That Raise the Reality of the Virtual Office Environment Designed To Educate Software Development Processes
    (CEUR-WS, 2018) Güleç, Ulaş; Güleç, U.; Yılmaz, M.; Yılmaz, Murat; İşler, V.; Bilgisayar Mühendisliği; Yazılım Mühendisliği
    Software Development Virtual Reality (SDVR) is an interactive virtual reality (VR) experience based on the tasks of software development starting from requirement analysis through software testing. The SDVR experience transports participants to a virtual world of a software development organization where they experience development problems and conflicting situations. In SDVR, the participant takes on the role of a new software developer being recruited into software development firm who should work alongside with five virtual characters, played by artificial intelligence. The purpose of this study is to explain the properties of the virtual office environment where the participants can experience software development processes in real office conditions. In order for people to gain experience, the simulated software development process should include the atmosphere and dynamism of the actual office environment. For this reason, the factors affecting the atmosphere of the virtual office environment are presented in the light of the opinions of the experts working in the field of software engineering. According to the results of this study, it is revealed that such a virtual office environment is a useful tool that can be used in the training of individuals who will work in software development field.
  • Conference Object
    An Industrial Case Study To Improve the Onboaring Process in Software Management
    (CEUR-WS, 2017) Yılmaz, Murat; Yilmaz, M.; Güleç, Ulaş; Güleç, U.; O'Connor, R.V.; Clarke, P.; Tüzün, E.; Yazılım Mühendisliği; Bilgisayar Mühendisliği
    In this study, we investigate expert information about software process known to experienced software developers and study how this is to be transferred to the newly recruited software developers. By this means, the developers who are recruited to a software project should understand better the software development organization and especially its social structure more effectively. Through this work, along with structural and algorithmic improvements of the software product, problems related to adaptation to team culture, adaptation to company culture, and adaptation to software development tools used are also investigated. This study aims to find the requirements in the market so that the recruitment processes can be explored using serious game mechanics. With the help of an industrial case study, we question the applicability a serious game for recruitment in the industry by improving the on-boarding process which has been identified as a problem for many software companies.
  • Conference Object
    Augmented Reality Based Continuous Onboarding Framework
    (CEUR-WS, 2018) Yılmaz, Murat; Ohri, İ.; Öge, İ.; Orkun, B.; Yılmaz, M.; Tüzün, E.; Yazılım Mühendisliği
    Having an efficient and effective onboarding process for a newcoing employee is a very important factor for the following work performance. For this reason, the orientation process is a process that should be well assessed both in terms of company and employees. Based on the fact that using virtual objects in the real environment enhances the efficiency in learning new things, in this project, the onboarding process is managed by augmented reality (AR) technology. One of the main objectives of the project is guiding the software engineers effectively with the help of augmented reality by providing them interactive communication between their colleagues and the projects.
  • Article
    Citation - WoS: 25
    Citation - Scopus: 31
    Supporting Foreign Language Vocabulary Learning Through Multimedia Messages Via Mobile Phones
    (Hacettepe Univ, 2010) Saran, Murat; Saran, Murat; Seferoglu, Goelge; Bilgisayar Mühendisliği
    This study explored the effectiveness of mobile learning in foreign language education. With this purpose, instructional materials to be delivered through mobile phones operated in second generation GSM technology in order to improve English language learners' vocabulary acquisition were developed. The multimedia messages in this study allowed students to see the definitions of words, example sentences, related visual representations, and pronunciations. After students finished reading multimedia messages, interactive short message service (SMS) quizzes for testing their learning were sent. In addition, the study examined students' tendencies in using MMS in their second language vocabulary study and explored the opinions of the students toward the use of mobile phones for instructional purposes. The findings of this study suggest some important points to consider while creating MMS content and a SMS quiz system for educational purposes.
  • Conference Object
    Yazilim Geliştirme Üretkenliğini Etkileyen Faktörlerin Açimlayici Faktör Analizi Yöntemi Kullanilarak İncelenmesi
    (CEUR-WS, 2014) Yilmaz, M.; Yılmaz, Murat; O'Connor, R.V.; Görür, Abdül Kadir; Görür, A.K.; Yazılım Mühendisliği; Bilgisayar Mühendisliği
  • Conference Object
    Citation - Scopus: 1
    Futbol Hakemlerinin Eǧitimi Amacıyla Tasarlanan Futbol Simülasyonunda Maçın Dinamizmini Saǧlayan Etmenler
    (CEUR-WS, 2016) Güleç, Ulaş; Güleç, U.; Yilmaz, M.; Yılmaz, Murat; Gözcü, M.A.; Bilgisayar Mühendisliği; Yazılım Mühendisliği
  • Conference Object
    Yazilim Gelistiren Organizasyonlar için Düsünülmüs Bir Kisilik Tipi Ölçüm Oyunu
    (CEUR-WS, 2013) Yilmaz, M.; Yılmaz, Murat; O'Connor, R.V.; Yazılım Mühendisliği
  • Conference Object
    Bilgisayar Mühendisligi Bitirme Projeleri için Düsünülmüş Bir Süreç Yönetim Modeli
    (CEUR-WS, 2016) Yilmaz, M.; Güleç, Ulaş; Taşel, S.; Yılmaz, Murat; Güleç, U.; Sopaoǧlu, U.; Bilgisayar Mühendisliği; Yazılım Mühendisliği
  • Conference Object
    Sanal Ofis Ortaminda Kod Gözden Geçirme ile Kod Degerlendirmesi
    (CEUR-WS, 2016) Kaymak, M.; Yılmaz, Murat; Namiduru, M.; Tüzün, E.; Yilmaz, M.; Yazılım Mühendisliği