Bilgisayar Mühendisliği Bölümü Yayın Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/253

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  • Conference Object
    Citation - Scopus: 1
    Serious Game-Based Learning Framework To Improve Programming Skills and Knowledge Levels of Individuals - Cengo
    (CEUR-WS, 2017) Giileg, U.; Yılmaz, Murat; Yilmaz, M.; Gozcü, M.A.; Yazılım Mühendisliği
    Games offer alternative ways for individuals to learn and repeat information in a fun way so that individuals can learn new information about a subject. In this study, a game-based learning framework was designed to teach the syntax and logic of computer programming to students who do not know any programming languages. The aim of this system is to increase the level of knowledge of students about the C programming language by encouraging them to draw more interest from the traditional methods and to work on them more. The study was developed with mixed research methodology, which is a combination of both quantitative and qualitative research methodologies. The qualitative research part of the study was completed in the game design phase by obtaining the opinions of experts who have at least 10 years of experience in the C programming language through interviews. In order to complete the quantitative part of the study, participants were asked to questions about the topics of "Fundamentals of Computer Engineering" in Cankaya University Computer Engineering Department first class curriculum and the results obtained were compared with those obtained by traditional methods. According to these results, this game can be used to train students about C programming language in a fun way.
  • Conference Object
    Citation - WoS: 13
    Citation - Scopus: 16
    Cengo: a Web-Based Serious Game To Increase the Programming Knowledge Levels of Computer Engineering Students
    (Springer international Publishing Ag, 2019) Yalcin, Alihan Dogus; O'Connor, Rory V.; Clarke, Paul M.; Gulec, Ulas; Yilmaz, Murat; O’Connor, Rory V.
    In recent years there has been an increased use of serious games to help increase the level of knowledge and experience of individuals working in different domains. In particular serious games for educational purposes have been used in many domains including software engineering and computer science [1]. Hence, this study proposes a quantitative research approach to increase the programming knowledge levels of the first-year undergraduate students at computer engineering departments. For this aim, a responsive web platform was developed to teach the syntax and logic of the C programming language by using game elements. This environment provided students with an ability to independently investigate the C programming language continuously since the platform is always accessible. To better understand the effectiveness of the designed environment, 10 first-year computer engineering students were selected as a pilot experimental group. According to the results obtained from the user tests, this game can be used as an educational tool, which supports the traditional training methods, to increase the knowledge levels of students about the syntax and logic of the C programming language.
  • Article
    Citation - WoS: 9
    Citation - Scopus: 16
    A Serious Game for Improving the Decision Making Skills and Knowledge Levels of Turkish Football Referees According To the Laws of the Game
    (Springer international Publishing Ag, 2016) Gulec, Ulas; Yilmaz, Murat
    Digital game-based learning environments provide emerging opportunities to overcome learning barriers by combining newly developed technologies and traditional game design. This study proposes a quantitative research approach supported by expert validation interviews to designing a game-based learning framework. The goal is to improve the learning experience and decision-making skills of soccer referees in Turkey. A serious game was developed and tested on a group of referees (N = 54). The assessment results of these referees were compared with two sample t-test and the Wilcoxon signed-ranked test for both the experimental group and the control group. The findings of the current study confirmed that a game-based learning environment has greater merit over the paper-based alternatives.
  • Conference Object
    Citation - WoS: 26
    Citation - Scopus: 33
    Teaching Iso/Iec 12207 Software Lifecycle Processes: a Serious Game Approach
    (Elsevier Science Bv, 2017) Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V.; Aydan, Ufuk
    Serious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering Software life cycle processes, which is an international standard for software lifecycle processes that aims to be 'the' standard that defines all the tasks required for developing and maintaining software. "Floors" is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach.