A 3d Virtual Environment for Training Soccer Referees
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Date
2019
Journal Title
Journal ISSN
Volume Title
Publisher
Elsevier Science Bv
Open Access Color
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
Yes
Abstract
Emerging digital technologies are being used in many ways by and in particular virtual environments provide new opportunities to gain experience on real-world phenomena without having to live the actual real-world experiences. In this study, a quantitative research approach supported by expert validation interviews was conducted to determine the availability of virtual environments in the training of soccer referees. The aim is to design a virtual environment for training purposes, representing a real-life soccer stadium to allow the referees to manage matches in an atmosphere similar to the real stadium atmosphere. At this point, the referees have a chance to reduce the number of errors that they make in real life by experiencing difficult decisions that they encounter during the actual match via using the virtual stadium. In addition, the decisions and reactions of the referees during the virtual match were observed with the number of different fans in the virtual stadium to understand whether the virtual stadium created a real stadium atmosphere for the referees. For this evaluation, Presence Questionnaire (PQ) and Immersive Tendencies Questionnaire (ITQ) were applied to the referees to measure their involvement levels. In addition, a semi-structure interview technique was utilized in order to understand participants' opinions about the system. These interviews show that the referees have a positive attitude towards the system since they can experience the events occurred in the match as a first person instead of watching them from camera as a third person. The findings of current study suggest that virtual environments can be used as a training tool to increase the experience levels of the soccer referees since they have an opportunity to decide about the positions without facing the real-world risks.
Description
Clarke, Paul/0000-0002-4487-627X; Isler, Veysi/0000-0003-0174-7600; O'Connor, Rory/0000-0001-9253-0313; Yilmaz, Murat/0000-0002-2446-3224
Keywords
Training, Virtual Worlds, Visualization, Computer Animation, Sport, Virtual worlds; Training; Visualization; Computer animation; Sport
Fields of Science
03 medical and health sciences, 0302 clinical medicine, 0202 electrical engineering, electronic engineering, information engineering, 02 engineering and technology
Citation
Gulec, Ulas...et al., "A 3D virtual environment for training soccer referees", Computer Standards & Interfaces, Vol. 64, pp. 1-10, (2019).
WoS Q
Q2
Scopus Q
Q1

OpenCitations Citation Count
33
Source
Computer Standards & Interfaces
Volume
64
Issue
Start Page
1
End Page
10
PlumX Metrics
Citations
CrossRef : 4
Scopus : 41
Captures
Mendeley Readers : 124
SCOPUS™ Citations
43
checked on Feb 23, 2026
Web of Science™ Citations
33
checked on Feb 23, 2026
Page Views
6
checked on Feb 23, 2026
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