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Teaching Iso/Iec 12207 Software Lifecycle Processes: a Serious Game Approach

dc.contributor.author Yilmaz, Murat
dc.contributor.author Clarke, Paul M.
dc.contributor.author O'Connor, Rory V.
dc.contributor.author Aydan, Ufuk
dc.date.accessioned 2019-12-10T07:05:10Z
dc.date.accessioned 2025-09-18T13:27:55Z
dc.date.available 2019-12-10T07:05:10Z
dc.date.available 2025-09-18T13:27:55Z
dc.date.issued 2017
dc.description Yilmaz, Murat/0000-0002-2446-3224; O'Connor, Rory/0000-0001-9253-0313; Clarke, Paul/0000-0002-4487-627X en_US
dc.description.abstract Serious games involve applying game design techniques to tasks of a serious nature. In particular, serious games can be used as informative tools and can be embedded in formal education. Although there are some studies related to the application of serious games for the software development process, there is no serious game that teaches the fundamentals of the ISO/IEC 12207:1995 Systems and software engineering Software life cycle processes, which is an international standard for software lifecycle processes that aims to be 'the' standard that defines all the tasks required for developing and maintaining software. "Floors" is a serious game that proposes an interactive learning experience to introduce ISO/IEC 12207:1995 by creating different floors of a virtual environment where various processes of the standard are discussed and implemented. Inherently, it follows an iterative process based on interactive technical dialogues in a 3D computer simulated office. The tool is designed to assess the novice engineering practitioners knowledge and provide preliminary training for ISO/IEC 12207:1995 processes. By playing such a game, participants are able to learn about the details of this standard. The present study provides a framework for the exploration of research data obtained from computer engineering students. Results suggest that there is a significant difference between the knowledge gained among the students who have played Floors and those who have only participated in paper-based learning sessions. Our findings indicate that participants who played Floors tend to have greater knowledge of the ISO/IEC 12207:1995 standard, and as a result, we recommend the use of serious games that seem to be superior to traditional paper based approach. en_US
dc.identifier.citation Aydan, Ufuk; Yilmaz, Murat; Clarke, Paul M.; O'Connor, Rory V. (2017). Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach Conference: 16th International Conference on Software Process Improvement and Capability Determination (SPICE) Location: Dublin City Univ, Dublin, Computer Standards & Interfaces, 54, 129-138. en_US
dc.identifier.doi 10.1016/j.csi.2016.11.014
dc.identifier.issn 0920-5489
dc.identifier.issn 1872-7018
dc.identifier.scopus 2-s2.0-85008197521
dc.identifier.uri https://doi.org/10.1016/j.csi.2016.11.014
dc.identifier.uri https://hdl.handle.net/20.500.12416/13080
dc.language.iso en en_US
dc.publisher Elsevier Science Bv en_US
dc.relation.ispartof 16th International Conference on Software Process Improvement and Capability Determination (SPICE) -- JUN, 2016 -- Dublin City Univ, Dublin, IRELAND en_US
dc.rights info:eu-repo/semantics/openAccess en_US
dc.subject Iso/Iec 12207 en_US
dc.subject Serious Games en_US
dc.subject Teaching Standards en_US
dc.title Teaching Iso/Iec 12207 Software Lifecycle Processes: a Serious Game Approach en_US
dc.title Teaching ISO/IEC 12207 software lifecycle processes: A serious game approach tr_TR
dc.type Conference Object en_US
dspace.entity.type Publication
gdc.author.id Yilmaz, Murat/0000-0002-2446-3224
gdc.author.id O'Connor, Rory/0000-0001-9253-0313
gdc.author.id Clarke, Paul/0000-0002-4487-627X
gdc.author.scopusid 56728893400
gdc.author.scopusid 55738449500
gdc.author.scopusid 36536766400
gdc.author.scopusid 7202869241
gdc.author.wosid Clarke, Paul/Jax-9606-2023
gdc.author.wosid Yilmaz, Murat/O-8060-2018
gdc.author.yokid 55248
gdc.bip.impulseclass C4
gdc.bip.influenceclass C4
gdc.bip.popularityclass C4
gdc.coar.access open access
gdc.coar.type text::conference output
gdc.collaboration.industrial false
gdc.description.department Çankaya University en_US
gdc.description.departmenttemp [Aydan, Ufuk] THK Univ, Ankara, Turkey; [Yilmaz, Murat] Cankaya Univ, Ankara, Turkey; [Clarke, Paul M.; O'Connor, Rory V.] Dublin City Univ, Dublin, Ireland en_US
gdc.description.endpage 138 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q1
gdc.description.startpage 129 en_US
gdc.description.volume 54 en_US
gdc.description.woscitationindex Science Citation Index Expanded - Conference Proceedings Citation Index - Science
gdc.description.wosquality Q2
gdc.identifier.openalex W2558976876
gdc.identifier.wos WOS:000401888500003
gdc.index.type WoS
gdc.index.type Scopus
gdc.oaire.diamondjournal false
gdc.oaire.impulse 14.0
gdc.oaire.influence 5.0301048E-9
gdc.oaire.isgreen true
gdc.oaire.keywords Software engineering
gdc.oaire.keywords Information technology
gdc.oaire.keywords Engineering education
gdc.oaire.keywords 004
gdc.oaire.popularity 1.3833067E-8
gdc.oaire.publicfunded true
gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 02 engineering and technology
gdc.oaire.sciencefields 0503 education
gdc.openalex.collaboration International
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gdc.opencitations.count 30
gdc.plumx.crossrefcites 10
gdc.plumx.mendeley 164
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gdc.publishedmonth 11
gdc.scopus.citedcount 33
gdc.virtual.author Yılmaz, Murat
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