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Designing Games for Improving the Software Development Process

dc.contributor.author Yilmaz, M.
dc.contributor.author Kosa, M.
dc.date.accessioned 2020-05-20T19:22:43Z
dc.date.accessioned 2025-09-18T12:06:21Z
dc.date.available 2020-05-20T19:22:43Z
dc.date.available 2025-09-18T12:06:21Z
dc.date.issued 2015
dc.description.abstract With the proliferation of relevant technologies that enables interactive social engagements, games became a strong driving power for next generation social environments. One of the reason for this is that there is an engaging nature in both digital and non-digital games, which is also suitable for creating serious kind of interactions such as teaching, training, learning, etc. Recently, researchers have started developing games or game-like applications in particular domains such as education, management, medicine. Although there are loads of empirical studies about game-based learning in general, scholars from information systems, computer science and software engineering domains have only a few attempts to develop and use the specific properties of games in their context-dependent environments. This workshop paper takes a look at some of these efforts and discusses about the pros and cons of such approaches. It is also argued that using well-designed, validated and pertinent non-digital games could be beneficial for improving the software development process. In particular, such approaches can be transformed into useful tools for teaching information systems and software engineering undergraduate or post-graduate students the fundamentals of information systems and software engineering. © Springer International Publishing Switzerland 2015. en_US
dc.identifier.citation Kosa, M,; Yilmaz, M., "Designing Games for Improving the Software Development Process", Communications in Computer and Information Science, Vol. 543, (2015). en_US
dc.identifier.doi 10.1007/978-3-319-24647-5_25
dc.identifier.isbn 9783319246468
dc.identifier.issn 1865-0929
dc.identifier.scopus 2-s2.0-84952360789
dc.identifier.uri https://doi.org/10.1007/978-3-319-24647-5_25
dc.identifier.uri https://hdl.handle.net/20.500.12416/10868
dc.language.iso en en_US
dc.publisher Springer Verlag en_US
dc.relation.ispartof Communications in Computer and Information Science -- 22nd European Conference on Systems, Software and Services Process Improvement, EuroSPI 2015 -- 3 September 2015 through 2 October 2015 -- Ankara -- 159039 en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.subject Game-Based Learning en_US
dc.subject Game-Based Training en_US
dc.subject Games en_US
dc.subject Interactive Approaches en_US
dc.subject Software Development Process en_US
dc.title Designing Games for Improving the Software Development Process en_US
dc.title Designing Games for Improving the Software Development Process tr_TR
dc.type Conference Object en_US
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gdc.description.department Çankaya University en_US
gdc.description.departmenttemp Kosa M., Middle East Technical University, Ankara, Turkey; Yilmaz M., Çankaya University, Ankara, Turkey en_US
gdc.description.endpage 310 en_US
gdc.description.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
gdc.description.scopusquality Q4
gdc.description.startpage 303 en_US
gdc.description.volume 543 en_US
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gdc.oaire.sciencefields 05 social sciences
gdc.oaire.sciencefields 0202 electrical engineering, electronic engineering, information engineering
gdc.oaire.sciencefields 02 engineering and technology
gdc.oaire.sciencefields 0503 education
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gdc.opencitations.count 3
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gdc.plumx.mendeley 42
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gdc.scopus.citedcount 6
gdc.virtual.author Yılmaz, Murat
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