Scopus İndeksli Yayınlar Koleksiyonu

Permanent URI for this collectionhttps://hdl.handle.net/20.500.12416/8651

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  • Conference Object
    Investigating Information Seeking Process Using Think-Aloud Protocol of Students Living in Rural Areas
    (Springer international Publishing Ag, 2022) Akkoyunlu, Buket; Cetin, Nihal Menzi; Menzi Çetin, Nihal
    In this study, we investigated how students in a rural secondary school searched for online information for their school assignments, and we employed the think-aloud protocol to reveal students' information seeking processes. In this study, three students were given three search tasks that were similar to their school assignments and they were asked to search the web for the tasks. To obtain data from each student's web search, we used screen-capture software and collected audio and video records. Recordings were subsequently transcribed and analyzed. Results showed that while the students completed the easy and medium-level search tasks to a great extent, they had difficulty in completing the difficult task. In addition, students performed the tasks with various steps and durations. Emotions such as hesitation, satisfaction, frustration and anxiety were observed in the students while they were performing the tasks. The results were also discussed in terms of the characteristics of the information seeking process.
  • Conference Object
    Citation - WoS: 4
    Citation - Scopus: 6
    Towards a Role Playing Game for Exploring the Roles in Scrum To Improve Collaboration Problems
    (Springer international Publishing Ag, 2018) Metin, Ozgun Onat; Gungor, Deniz; Yilmaz, Murat; Akarsu, Zulal
    Scrum is the most popular, useful and lightweight framework based on agile software development philosophy. In particular, software development organizations are willing to transform their software development culture to benefit from its fruitful practices. In addition, it is almost inevitable for the organizations with historical development practices to face many dysfunctions during transformation phase, which is normal and expected. It is important to uncover, analyze and solve these dysfunctions, which may take some time. One of the problems organizations may encounter is the confusion and misapplication of the roles in Scrum. This dysfunction creates problems from task creation, follow-up, taking responsibility to collaboration problems in the project. The goal of this study is to address such situations using an interactive role playing game-based approach among team members to improve collaboration.
  • Conference Object
    Citation - WoS: 6
    Citation - Scopus: 10
    The Impact of Situational Context on Software Process: a Case Study of a Very Small-Sized Company in the Online Advertising Domain
    (Springer international Publishing Ag, 2018) Yilmaz, Murat; O'Connor, Rory V.; Clarke, Paul M.; Giray, Gorkem; O’Connor, Rory V.
    A primary concern of software development is selecting a suitable methodology to implement a software project. However, this selection is affected by many factors, with evidence suggesting that a specific set of factors defines a specific situational context for a project. This situational context leads to a project-specific software process. In this paper, we report on our analysis of a very small-sized company's current software process based on a reference framework that identifies the factors of a situational context. The outcome of our case study confirms the earlier findings that a software process is highly dependent on situational factors. The company has a suitable situational context (such as very small-sized, experienced, skilled, cohesive team with low turnover) to apply agile practices and its software process is more close to an agile rather than plan-driven approach. Moreover, the company is continuously adopting its software process to the situational factors changing from project to project and over time.
  • Conference Object
    Citation - WoS: 13
    Citation - Scopus: 16
    Cengo: a Web-Based Serious Game To Increase the Programming Knowledge Levels of Computer Engineering Students
    (Springer international Publishing Ag, 2019) Yalcin, Alihan Dogus; O'Connor, Rory V.; Clarke, Paul M.; Gulec, Ulas; Yilmaz, Murat; O’Connor, Rory V.
    In recent years there has been an increased use of serious games to help increase the level of knowledge and experience of individuals working in different domains. In particular serious games for educational purposes have been used in many domains including software engineering and computer science [1]. Hence, this study proposes a quantitative research approach to increase the programming knowledge levels of the first-year undergraduate students at computer engineering departments. For this aim, a responsive web platform was developed to teach the syntax and logic of the C programming language by using game elements. This environment provided students with an ability to independently investigate the C programming language continuously since the platform is always accessible. To better understand the effectiveness of the designed environment, 10 first-year computer engineering students were selected as a pilot experimental group. According to the results obtained from the user tests, this game can be used as an educational tool, which supports the traditional training methods, to increase the knowledge levels of students about the syntax and logic of the C programming language.
  • Conference Object
    Citation - WoS: 8
    Citation - Scopus: 16
    Applying Blockchain To Improve the Integrity of the Software Development Process
    (Springer international Publishing Ag, 2019) Tuzun, Eray; Gulec, Ulas; O'Connor, Rory V.; Clarke, Paul M.; Yilmaz, Murat; Tasel, Serdar; O’Connor, Rory V.
    Software development is a complex endeavor that encompasses application and implementation layers with functional (refers to what is done) and non-functional (how is done) aspects. The efforts to scale agile software development practices are not wholly able to address issues such as integrity, which is a crucial non-functional aspect of the software development process. However, if we consider most software failures are Byzantine failures (i.e., where components may fail and there is imperfect information on which a component has failed.) that might impair the operation but do not completely disable the production line. In this paper, we assume software practitioners who cause defects as Byzantine participants and claim that most software failures can be mitigated by viewing software development as the Byzantine Generals Problem. Consequently, we propose a test-driven incentive mechanism based on a blockchain concept to orchestrate the software development process where production is controlled by a similar infrastructure based on the working principles of blockchain. We discuss the model that integrates blockchain with the software development process, and provide some recommendations for future work to address the issues while orchestrating software production.
  • Conference Object
    Citation - WoS: 2
    Adopting Augmented Reality for the Purpose of Software Development Process Training and Improvement: an Exploration
    (Springer international Publishing Ag, 2018) Oge, Irem; Orkun, Bora; Yilmaz, Murat; Tuzun, Eray; Clarke, Paul; O'Connor, Rory V.; Ohri, Ipek; O’Connor, Rory V.
    Augmented reality (AR) is a technological field of study that bridges the physical and digital world together with a view to improving user experience. AR holds great potential to change the delivery of software services or software process improvement by utilizing a specific set of components. The purpose of this exploratory study is to propose an integration framework to support AR for improving the onboarding process, notably in introducing new hires to the development process while performing their daily tasks. In addition, it also aims to enhance the software development workflow process using AR. Similar to a GPS device that can guide you from point A to point B, our goal is to create software artifacts like navigation components where software teams may benefit from digitally enhanced working conditions provided using AR. After conducting a review in the literature, we confirmed that there is lack of studies about the combination of augmented reality with software engineering disciplines for onboarding. In this paper, we formalized our approach based on the benefits of AR. Ultimately; we propose an AR-based preliminary model for improving the software development process.
  • Conference Object
    A Study on How To Equip Students With Scientific Communication Skills
    (Springer international Publishing Ag, 2018) Akkoyunlu, Buket; Cetin, Nihal Menzi; Menzi Çetin, Nihal
    The purpose of this study was to investigate the effects of scientific communication (SC) curriculum on blog writing skills of sixth-grade students, and opinions of the students and teachers about the curriculum. Through the curriculum, it was aimed to teach students the ability to access and evaluate information, organize information and share it by writing a blog. Students were given three different writing assignments and were asked to share them in their blogs. The first assignment was given for adapting to the writing process. The second and third assignments were assessed to determine the effect of SC curriculum on blog writing skills. At the end of the process, teachers and students were asked about their opinions on SC curriculum and blog writing. Study results revealed that SC curriculum had positive effects on research and writing skills development of the students, and showed that the curriculum was supportive in reaching the course-specific goals.
  • Conference Object
    A Literature Survey on Integration of Wind Energy and Formal Structure of Buildings at Urban Scale
    (Springer international Publishing Ag, 2018) Paltun, Serpil; Gultekin, Arzuhan Burcu; Celebi, Gulser
    Providing the needed and indispensable steady, quality and safe energy is one of the most important issues today. Wind energy is one of the most important renewable energy source. Wind energy has found uses much more in water pumping and obtaining electricity in rural areas until last years. Today, wind energy has taken its place in the energy sector as an alternative source of energy production. High-density building arrays within a city, the combination of indoor and outdoor spaces with different purposes effect wind flow and acceptable wind comfort. In urban areas, wind energy and wind comfort are important requirements. Not only in new urbanisation areas but also for existing urban areas and city centers acceptable wind comfort plays an important role among and around buildings. When viewed from this angle, the aim of this study is enlightening the building aerodynamics, wind effect and wind energy in urban environment, and also giving information about how to analyze the wind comfort and design criteria in dense urban areas.
  • Conference Object
    Citation - WoS: 1
    Citation - Scopus: 3
    Redesign and Construction of a Low-Cost Capaman Prototype
    (Springer international Publishing Ag, 2019) Karaahmet, S. B.; Selvi, O.; Cafolla, D.; Ceccarelli, M.; Arslan, O.
    In this paper a redesign solution for CaPaMan structure is presented to build a scaled low-cost prototype with market components and 3D printed parts. A CAD design is worked out to define 3D printing manufacturing for link parts and to adjust the mechanical design and its assembly after performance evaluation ensuring characteristic features of CaPaMan operation. A small-size prototype is built and tested with satisfactory functioning.
  • Conference Object
    Citation - WoS: 1
    Citation - Scopus: 1
    Inverse Kinematics and Dynamics of an Overconstrained Manipulator for Upper Extremity Rehabilitation
    (Springer international Publishing Ag, 2017) Yilmaz, K.; Selvi, O.
    In this paper, an overconstrained manipulator is selected for the purpose of rehabilitation of the upper extremity. The geometry of the selected manipulator fits the exact motion of the upper extremity and acts as an exoskeleton. Inverse kinematics calculations are shown for describing the motion of actuators for a desired arm motion. Lagrange Formulation is used for the inverse dynamic model of the system. Due to the geometry of the manipulator, kinematic and dynamic calculations are applied to the two spherical subspaces of the manipulator using imaginary joints.