Psychometric Validation of the Turkish Motives for Online Gaming Questionnaire (Mogq) Across University Students and Video Game Players
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Date
2020
Journal Title
Journal ISSN
Volume Title
Publisher
Turkish Green Crescent Soc
Open Access Color
GOLD
Green Open Access
No
OpenAIRE Downloads
OpenAIRE Views
Publicly Funded
No
Abstract
The main aim of the current study was to test the factor structure, reliability, and validity of the 27-Item Motives for Online Gaming Questionnaire (MOGQ), a standardized measure to assess seven types of motivation for online gaming. In the present study, participants were assessed with the MOGQ, the nine-item Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and the Electronic Gaming Motives Questionnaire (EGMQ). The mean age and age at first gaming were lower and the socio-demographic factors such as male gender, living alone, having a game console, gaming more than usual in weekends, time spent on the gaming, having problems related with gaming, severity of IGD symptoms, and severity of online gaming motives were higher among the group of gamers than those in the group of students. Confirmatory factor analyses demonstrated that the six-factor structure (i.e., the dimensional structure) of the MOGQ was satisfactory for the Turkish version. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.91 for coping/escape, 0.92 for recreation, 0.88 for fantasy, 0.91 for skill development, 0.87 for social, and 0.89 for competition) and showed adequate convergent and criterion-related validity, as indicated by statistically significant positive correlations with average time daily spent playing games during last year, IGDS9-SF, and EGMQ scores. These findings support the Turkish version of the MOGQ as a valid and reliable tool for determining the motives for online gaming among young adults.
Description
Evren, Cuneyt/0000-0002-4431-3514
ORCID
Keywords
Sports, Internet Gaming Disorder, Mogq, Scale, University Students, Young Adults
Fields of Science
03 medical and health sciences, 0302 clinical medicine, 0305 other medical science
Citation
Evren, C., Evren, B., Dalbudak, E., Topçu, M., & Kutlu, N. (2020). Psychometric validation of the Turkish motives for Online Gaming Questionnaire (MOGQ) across university students and video game players", Addicta: The Turkish Journal on Addictions, Vol. 7, No. 2, pp. 81-89.
WoS Q
Q4
Scopus Q
Q4

OpenCitations Citation Count
12
Source
ADDICTA: The Turkish Journal on Addictions
Volume
7
Issue
2
Start Page
End Page
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Citations
CrossRef : 13
Scopus : 16
Captures
Mendeley Readers : 38
SCOPUS™ Citations
16
checked on Feb 23, 2026
Web of Science™ Citations
15
checked on Feb 23, 2026
Page Views
3
checked on Feb 23, 2026
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